Copy Week 2 assignment from Sharon's log into your learning log:
https://docs.google.com/document/d/1c5302nb0dk_fVMfWj_rN6q-4-vKvL1bd64aPH5W0t28/edit#heading=h.j7xoul4yj1z7

Happy Lunar New Year
Happy Chinese New Year
Year of the Tiger
bing.com
Week 2 Assignment Digital Connections for Learning
Assignment due Tuesday, February 8 by 4 p.m.
Class Opener Inviting Engagement: What makes you want to learn?
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1. What would MOTIVATE YOU to CONTINUE practicing JUGGLING until you can easily juggle 3 objects and teach others to juggle?
Would a prize of money or a trip with all expenses paid or 2 years of college tuition and bills paid be reward enough for you to learn to juggle?
Workshop 1 Higher & Lower Order Learning/Thinking Skills
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Read

Bloom's Taxonomy updated with digital learning behaviors.

2. Which of the six learning/thinking skills in the pyramid do you use most often and which do you use least often in your college class assignments?
Which of these six would you like to use more often in assignments?
Puzzles

Answer to Kong Kong Question

3. What strategies did you think of to solve this parking puzzle?
What strategy revealed the answer?
Solving puzzles starts at CREATE!
Create an image of yourself as detective.
Consider these puzzles from class to be mysteries-
Invite friends to contribute ideas and try to solve these with you-
Make a game of solving them.
4. Were the puzzles interesting or surprising for you and your team to solve? Why or why not?
5. Do the puzzles inform your thinking about learning and how people learn? Please explain your thoughts.
Workshop 2 Montessori & Mitra and Self-Directed Learning
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If YOU ARE an ARTIST/DANCER/WRITER/BODY BUILDER/GAMER/ATHLETE/MODEL BUILDER/PUZZLE SOLVER/TRAVELER/COOK/DESIGNER/Speaker of a 2nd language, you are using
Dr. Maria Montessori's Principles for Learning
- Point of Interest: something draws your interest to an experience
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Self Correcting Feedback: the experience offers self-correcting information to you
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Constant Learning: repetition of doing the experience helps you acquire new knowledge, skills, understanding
READ
View

6. What surprised you about the classroom activities and materials you saw? Please explain.
7. Do you play sports or games OR DO SOMETHING that incorporates all three Montessori Principles?
What is the game, activity, sport or the the thing you do?
Sugata Mitra sees learning as most likely a self-organizing system.

View
Sugata Mitra: Kids Can Teach Themselves
Also read the transcript to understand his words and his terms.

8. Why does Mitra think remote places should receive new technology first?
9. What evidence does Mitra find to identify learning as a self-organizing system?
10. Analyze the behaviors showing HOW impoverished kids HELP THEMSELVES and EACH OTHER LEARN to use the computer.
Describe three behaviors you see the kids doing to learn.
11. Which of your beliefs about learning and learners changed observing these kids of multiple ages teaching and learning together without adults telling them what to do?
Big Idea Closer Online Multimodal Learning Resources
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Tutoring Scenario
Pretend YOU are a student in a middle or high school science class learning about the fossil record of Earth and the timeline of evolving life.
Your class goes outdoors to Walk Back in Time, as we did Tuesday, and in the next two days, the teacher uses these multimodal online resources to expand students' ideas and knowledge.
Hear, view and read each resource in any order you choose.
MUSIC

Eric Idle of Monty Python's Flying Circus, leads a musical walk back in time, Galaxy Song
Galaxy Song lyrics

GRAPH History of the Earth in a 24-hour Clock from the website, Flowing Data.
Video
Evolution of Life on Earth
12. List these three resources in the order they interest you as a learner and explain why you put them in this order.
Digital Choice Boards for February 8 Class
Standing Up for Freedom: Civil Rights Protest Choice Board (2022)
Black History MonthChoice Board (2021)
Black Lives Matter Historical Explorations Choice Board (2020)
History of the Black Press in the U.S. Choice Board (2022)
Ancient China Choice Board (2020)
NOT part of the assignment.
Inspiring Young Writers with Making, Coding, and Digital Tools, 2019 MASSCue presentation by Torrey Trust, Robert Maloy and Sharon Edwards
Teacher Beliefs and Their Influence on Technology Use, R. Shifflet & G. Weilbacher (2015)
Despite expressing positive views about technology, teachers at all levels struggle to use technology in ways that promote student-centered learning.
Online Tools for Teaching & Learning
Dr. Torrey Trust, Robert Maloy and Sharon Edwards published Kids Have All the Write Stuff Revised and Updated for a Digital Age.
- We made a free online tool chest of resources for learners including the live links for you to choose from here.
Animation

Story Creation
Squilber
Writer Igniter
Pic-Lits
Comics
MakeBeliefsComix
Creative Word Play
Story Read Aloud in Radio Reading Style
StoryLine Online
View video
Watch: Digital Tools to Empower 21st Century Learners by Torrey Trust
View Interdisciplinary STEAM Activities To Do at Home by Torrey Trust
Air Cannon
https://www.sciencefriday.com/educational-resources/design-a-better-vortex-cannon/
https://www.instructables.com/id/Airzooka/
https://www.instructables.com/id/Paper-Cup-Air-Cannon/
Make paper balls, or if you have one, try a ping pong ball, to discover if the mass of air that your air cannon shoots is equal to what you need to launch paper balls or ping pong balls on a long or a short flight.
Balloon, latex glove, stretchy plastic--what have you got at home?
Technology Tools for Learning
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CHOOSE ONE OF THE POETRY WRITING TOOLS BELOW.
13. Play with and use THAT ONE tool to see how IT works and how you learn using it.
Describe ALL levels of Bloom's Taxonomy you experience while playing and learning.
Poetry
Verse by Verse, Poetry Writing with Artificial Intelligence
Blackout Poems with Google Docs
Springtime Magnetic Poetry with Google Drawings
FOR YOUR INFORMATION, NOT FOR THE ASSIGNMENT--
Dr. Torrey Trust, Robert Maloy and Sharon Edwards published Kids Have All the Write Stuff Revised and Updated for a Digital Age.
We made a free online tool chest of resources for learners..
Digital Connections Toolbox: Tools, Apps and Software for Inspiring and Supporting Young Writers
Play with and use ONE tool to see how IT works and how you learn using it.
Describe ALL levels of Bloom's Taxonomy you experience while playing and learning.
Science
Raindrops
Click anywhere on the map and the wait and see what happens: https://river-runner.samlearner.com/
When you successfully HULA HOOP or YOYO or JUGGLE or anything you thought you could not do,
your beliefs are transformed!
You believe you CAN!
Experiences create beliefs. Beliefs create our mindsets and choices
GAMERS playing online games or board games or card games or sports games are learning with Montessori's principles:
- Point of Interest
- Self-correcting feedback
- Open-ended explorations
A GAMER plays online games or games with objects.
A creator or maker is someone who designs and makes things.
Painting, dancing, sewing, building models, making Tik Tok videos, producing art, music or a entertainment.

13. Are you a gamer or a creator? What games do you play or what do you create?
“I don’t see technology as an add-on, a nice option to have. It’s what enables learning and creates an environment that sparks creativity.”
--Badat
Essa Academy Headmaster.

View video
View Essa Academy, England: 40 languages, poverty, 100% success

9. Analyze innovations made possible at Essa Academy by having technology used in interesting ways.
- Bullet list three ways students are learning that interest them.
- Bullet list three ways teachers are creating interesting learning for students.
10. As a high school student, what experiences with technology were in classes for your learning?
Were these interesting to you? Please describe why they were or were not.
11. Relate Essa Academy's teaching and learning innovations to yourself as a learner.
Describe features of this teaching/learning with online resources that would have interested you and propelled your learning in high school classes that you liked to attend and classes you didn't like to attend.
Are You Smarter Than Your Smartphone? or How Much Smarter Are You with a Smartphone?
The first smartphone was invented in 1992 and was called the Simon Personal Communicator
It cost $899 ($1435 in today's dollars)

People became using the term smartphone in 1995, although it took to January 2007 for Apple to release the first iPhone at a cost of $499
- Ran slow on 2G wireless
- AT&T was the only carrier
- No App Store; no third party apps
- Only Black Background
- Cut/Copy and Paste was 3 years away
- Required a computer to activate
- Could not send pictures
- No Google Maps
- No Video
- No SIRI
Do Smartphones Make Us Smarter?
Yes |
NO |
Bill Nye the Science Guy says that smart phones can actually make you smarter, because they help free up memory you’d normally use for mundane information, so you can use it for something else. |
Rather than making us smarter, mobile devices reduce our cognitive ability in measurable ways.
You are quickly conditioned to attend to lots of attention-grabbing signals, beeps and buzzes, so you jump from one task to the other and you don’t concentrate.
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It depends on how you use them!
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